The game features a completely different storyline and setting from other versions, as well as gameplay mechanics, as the game makes use of the Wii's motion control as well as conventional buttons.
It was developed by Ubisoft Quebec exclusively for the Wii. Prince of Persia: The Forgotten Sands was released for the Wii on in North America, and in Europe. The statue is now shattered, and the story ends with the Prince sadly setting off into the desert, his heart filled with memories of Zahra, the princess Nasreen, and Izdihar. The Prince wakes up alone in the clearing where Zahra first asked him to kiss her through the statue. Zahra's disembodied voice begs the Prince to stay with her, and to always remember her and Izdihar. This fusion brings the Prince into Zahra's spiritual realm. The Prince tries to flee the collapsing Izdihar, with Zahra still at his side, but the kingdom is sinking too quickly into the sands, and Zahra merges with the Prince in order to ensure his escape. The now-immortal princess falls off a ledge, Izdihar begins to crumble, and the Haoma dies. The withering Haoma vines grab the princess, and to save her, the Prince gives her a kiss, transferring his and Zahra's power over to her. This causes the Sorceress to transform back into the princess Nasreen, who had been possessed by the Haoma. He finds her, defeats her, and kills the Haoma by striking at its heart. With the magical sword restored, the Prince pursues the Sorceress. With renewed vigor, and both pieces of the sword in his possession, the Prince manages to reforge it. With his last breath, the king asks the Prince to save his daughter, the princess Nasreen, and vanquish the Haoma from Izdihar. As it is dying, the monster reveals itself to be the Haoma-cursed form of the former king of Izdihar. In a final confrontation with the monster, the Prince is victorious. To achieve this, she allowed herself to be sold to the Prince in the marketplace, because she knew that he possessed the prowess and ambition to vanquish the Haoma. As the only survivor, Zahra vowed to avenge her people and vanquish the Haoma. Along the journey through Izdihar, Zahra explains that it was once populated by her kind, until the Haoma appeared. The Prince therefore sets out chasing after the monster, to reclaim the blade, and set right his mistake. Zahra tells the Prince that the only way to vanquish the Haoma is to reforge the sword. The sword had been used to contain the Haoma witch and stop the spread of the poisonous Haoma throughout the rest of the world. Zahra explains that by removing the sword, the Prince unwillingly released a great evil, the Haoma, which has ravaged much of Izdihar, and eradicated its people.
A large monster then arrives, and the Prince uses the sword to stab it, but the blade breaks from the hilt, and the monster escapes with the blade still impaled in its body. The Prince suddenly sees a sword in a stone, and pulls it out, which frees a Sorceress, who flees. However, Izdihar is deserted, covered in poisonous vines, and decaying.
Zahra leads the Prince to Izdihar, and tells him that it is the kingdom he has been seeking. A gateway suddenly appears, and Zahra explains that it is the entrance to the kingdom of Izdihar. When they reach a clearing, with no kingdom in sight, Zahra prompts the Prince to kiss an angelic enchanted statue. The plot in the Wii version begins as the Prince finds a genie called Zahra, while out at the market, Zahra asks for the Prince's help in exchange for his own kingdom and leads him through a jungle to what she says will be his kingdom.